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Creation Guide - Abilities and Techniques

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Creation Guide - Abilities and Techniques Empty Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 9:13 am

Table of contents

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 9:14 am

Rules & Restrictions on Creation





  • You must be at least a Level 10 to be able to request a custom of any sort. This is mainly to prevent an influx of Custom Requests. This includes making things such as your Shikai and Bankai early, just to have them completed and to help mold your characters towards their perceived requirements. Most people who come to join the site already have customs in mind, and want to quickly have them approved, whilst they are ultimately incapable of using them. The result, they normally end up leaving without their customs being finished. Hence taking time away from the customs belonging to the more reliable and dedicated players. Hence, we are implementing a wait of a few levels to determine if a player is dedicated enough to the site to meet the preliminary qualifications of customs request.
  • You may only have ONE request topic open at any given moment regardless of how long the moderators are taking, and must wait a period of two weeks from the date you requested your previous topic before requesting another set of custom paraphernalia. This effect is mainly to ease the burden on the Customs Moderators, as well as stimulate the effect that your character isn't just sitting around pulling techniques out of their butt like they are candy, and instead are taking time to deliberate the methods and over all technique of their requested new technique.
  • When creating Techniques for an ability/release, the technique must be related to the main ability in some way. Also make sure your read the [url=]Technique Power[/url] to make sure you do not exceed the limit of a techniques power for a specific level of ability/release.
  • We do understand that the world allows for a variety of powers and abilities but in the pursuit of Role Play and the fairness involved within it. There are some types of abilities and techniques that may be denied or restricted if they are attempted to be created. These include but are not limited to:
    • Auto-Hit
    • Instant Kill
    • Unavoidable and Undodgeable
    • Time Manipulation
    • Space Manipulation
    • Mind Control
    • Object Manipulation
    • Reality Warping
    • Illusions (Depending on their strength, properties, and Realism)
    • Realm Creation (Bankai Only if permitted)
    • Simultaneous Control of Two or More Elements

    These are some examples but the Administrators and Custom Moderators resign the right to deny anything that is deemed to powerful or unfair via role play standards.

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 9:14 am

Zanpakuto; Shinigami

Zanpakto Name
Type: (Katana, Nodachi, or Wakizashi)
Appearance: (Any distinguishing details about your Zanpakuto, typically the hilt or guard)
Zanpakto Spirit: (What is your Zanpakuto's spirit, how does it appear, act, etc.)
Inner World: (What does your Zanpakuto's inner world look like, be detailed)

Code:

[b]Zanpakto Name[/b]
[b]Type:[/b] (Katana, Nodachi, or Wakizashi)
[b]Appearance:[/b] (Any distinguishing details about your Zanpakuto, typically the hilt or guard)
[b]Zanpakto Spirit:[/b] (What is your Zanpakuto's spirit, how does it appear, act, etc.)
[b]Inner World:[/b] (What does your Zanpakuto's inner world look like, be detailed)




Shikai


Shikai Name
"Shikai Release Phrase"
Requirements: (The requirements for your Shikai release (Lv.15+, 25 Race), Staff only, do not fill this out)
Type: (The type of your release, Melee, Kido, Elemental, etc.)
Appearance: (How your Shikai appears, this will determine the kind of skills or stats needed)
Shikai Ability: (The main ability of your Shikai, will not incur a cost for use)
Shikai Bonuses: (Any appropriate stat bonuses, max of +20)
Shikai Techniques: (Up to four techniques associated with your Shikai release)
Shikai Status: (Is it Mastered or not? You must have learned all techniques related to your release to be considered mastered. Maximum of four.)
Cost: 8 + 2 per turn(No Maintenance cost when Mastered)

Code:

[b]Shikai Name[/b]
[i]"Shikai Release Phrase"[/i]
[b]Requirements[/b]: (The requirements for your Shikai release(Lv.15+, 25 Race), Staff only, do not fill this out)
[b]Type:[/b] (The type of your release, Melee, Kido, Elemental, etc.)
[b]Appearance:[/b] (How your Shikai appears, this will determine the kind of skills or stats needed)
[b]Shikai Ability[/b]: (The main ability of your Shikai, will not incur a cost for use)
[b]Shikai Bonuses[/b]: (Any appropriate stat bonuses, max of +20)
[b]Shikai Techniques[/b]: (Up to four techniques associated with your Shikai release)
[b]Shikai Status[/b]: (Is it Mastered or not? You must have learned all techniques related to your release to be considered mastered. Maximum of four.)
[b]Cost:[/b] 8 + 2 per turn(No Maintenance cost when Mastered)




Bankai

Bankai Name
Requirements: (The requirements for your Bankai release (Lv.35, 60 Race), Staff only, do not fill this out)
Type: (The type of your release, Melee, Kido, Elemental, etc.)
Appearance: (How your Bankai appears, this will determine the kind of skills or stats needed)
Bankai Ability: (The main ability of your Bankai, will not incur a cost for use)
Bankai Bonuses: (Any appropriate stat bonuses, limited at 60-100 depending on release.)
Bankai Techniques: (Up to four techniques associated with your Bankai release)
Bankai Status: (Is it Mastered or not? You must have learned all techniques related to your release to be considered mastered. Maximum of four.)
Cost: 12 + 8 per turn(4 per turn when mastered. Activation cost jumps to 20 if activated without Shikai active.)

Code:

[b]Bankai Name[/b]
[b]Requirements[/b]: (The requirements for your Bankai release (Lv.35, 60 Race), Staff only, do not fill this out)
[b]Type:[/b] (The type of your release, Melee, Kido, Elemental, etc.)
[b]Appearance:[/b] (How your Bankai appears, this will determine the kind of skills or stats needed)
[b]Bankai Ability[/b]: (The main ability of your Bankai, will not incur a cost for use)
[b]Bankai Bonuses[/b]: (Any appropriate stat bonuses, limited at 60-100 depending on release.)
[b]Bankai Techniques[/b]: (Up to four techniques associated with your Bankai release)
[b]Bankai Status[/b]: (Is it Mastered or not? You must have learned all techniques related to your release to be considered mastered. Maximum of four.)
[b]Cost:[/b] 12 + 8 per turn(4 per turn when mastered. Activation cost jumps to 20 if activated without Shikai active.)




Hollow Mask; Vizard

(Character Name)'s Hollow Mask
Appearance: (What does your mask look like, be detailed)
Ability: (You may pick one normally hollow only ability for your character to posses while wearing their mask. Provided you meet the requirements.)
Hollow Techniques: (Does your mask give you any special techniques?)
Mask Bonus: (What kind of stat bonuses does your mask give you, max of +30, stacks with Shikai or Bankai bonuses)
Duration: (Race Stat divided by 10)
Mastery: (Is it Mastered or not? Must be done via RP.)
Cost: 10 + 6 per turn(3 per turn when mastered)

Code:

[b](Character Name)'s Hollow Mask[/b]
[b]Appearance:[/b] (What does your mask look like, be detailed)
[b]Ability:[/b] (What unique ability does your Hollow Mask grant you?)
[b]Hollow Techniques:[/b] (Does your mask give you any special techniques?)
[b]Mask Bonus:[/b] (What kind of stat bonuses does your mask give you, max of +30, stacks with Shikai or Bankai bonuses)
[b]Duration:[/b] (Race Stat divided by 10)
[b]Mastery:[/b] (Is it Mastered or not? Must be done via RP.)
[b]Cost:[/b] 10 + 6 per turn(3 per turn when mastered)

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 9:14 am

Ability; Hollow

Ability Name
Requirements: (What are the requirements for the ability? (Lv.15+, 25 Race)
Type: (What type of ability is it, manipulation, melee, ranged, elemental, etc.)
Description: (What is your ability like, please be detailed)
Techniques: (Any techniques related to your ability, up to four)

Code:

[b]Ability Name[/b]
[b]Requirements:[/b] (What are the requirements for the ability? (Lv.15, 25 Race)
[b]Type:[/b] (What type of ability is it, manipulation, melee, ranged, elemental, etc.)
[b]Description:[/b] (What is your ability like, please be detailed)
[b]Techniques:[/b] (Any techniques related to your ability, up to four)




Zanpakuto; Arrancar | Resurreccion

Zanpakto Name | Resurreccion Name
Release Phrase
Requirements: (What kind of requirements does your release have, (Lv.35+, 60 Race) Staff only)
Type: (What kind of weapon is your Zanpakuto)
Description; Sealed: (Please accurately describe your Zanpaktou's appearance and unique features about it, including functions)
Description; Resurreccion: (Please describe how your release occurs, what new form your character takes, its unique abilities, etc.)
Resurreccion Bonus: (Bonus stats for your release, 60-100)
Resurreccion Techniques: (Any techniques associated with your release, up to four)
Status: (Is it Mastered or not? You must have learned all techniques related to your release to be considered mastered. Maximum of four.)
Cost: 20 + 8 per turn(4 per turn when mastered.)
Code:

[b]Zanpakto Name | Resurreccion Name[/b]
[i]Release Phrase[/i]
[b]Requirements:[/b] (What kind of requirements does your release have, (Lv.35+, 60 Race) Staff only)
[b]Type:[/b] (What kind of weapon is your Zanpakuto)
[b]Description; Sealed:[/b] (Please accurately describe your Zanpaktou's appearance and unique features about it, including functions)
[b]Description; Resurreccion:[/b] (Please describe how your release occurs, what new form your character takes, its unique abilities, etc.)
[b]Resurreccion Bonus:[/b] (Bonus stats for your release, 60-100)
[b]Resurreccion Techniques:[/b] (Any techniques associated with your release, up to four)
[b]Status[/b]: (Is it Mastered or not? You must have learned all techniques related to your release to be considered mastered. Maximum of four.)
[b]Cost:[/b] 20 + 8 per turn(4 per turn when mastered)




Segunda; Arrancar [Vasto Lordes]


Segunda Release Name
Appearance: (What does your Segunda form look like?)
Segunda; Abilities: (What new abilities does your Segunda form have?)
Segunda; Techniques: (What kind of techniques does your Segunda release have?)
Segunda; Bonus: (What kind of stat bonuses does your Segunda give you, max of +30, stacks with Hollow ability or Resurreccion bonuses)
Duration: (Race Stat divided by 10)
Mastery: (Is it Mastered or not? Must be done via RP.)
Cost: 10 + 6 per turn(3 per turn when mastered)

Code:

[b]Segunda Release Name[/b]
[b]Appearance:[/b] (What does your Segunda form look like?)
[b]Segunda; Abilities:[/b] (What new abilities does your Segunda form have?)
[b]Segunda; Techniques:[/b] (What kind of techniques does your Segunda release have?)
[b]Segunda; Bonus:[/b] (What kind of stat bonuses does your Segunda give you, max of +30, stacks with Hollow ability or Resurreccion bonuses)
[b]Duration:[/b] (Race Stat divided by 10)
[b]Mastery:[/b] (Is it Mastered or not? Must be done via RP.)
[b]Cost:[/b] 10 + 6 per turn(3 per turn when mastered)

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 9:14 am

Ability; Human


Ability Name
Requirements: (What are the requirements for the ability?)
Type: (What type of ability is it, manipulation, melee, ranged, elemental, etc.)
Tier: (First or Second, first requires Lv.15+ and 25 Race. Second requires Lv.35+ and 60 Race.)
Description: (What is your ability like, if it has a sealed and released state describe both, accurately describe its ability in detail)
Techniques: (Any techniques related to your ability, up to four per tier.)
Stat Bonus: (What stat bonuses, if any, does your ability provide? First tier max at +20, second tier is 60-100)
Status: (Is it Mastered or not? You must have learned all techniques related to your release to be considered mastered. Maximum of four.)
Cost: 1st Tier: 8 + 2 per turn(No Maintenance cost when Mastered)
2nd Tier: 12 + 8 per turn(4 per turn when mastered. Activation cost jumps to 20 if activated without 1st Tier active.)

Code:

[b]Ability Name[/b]
[b]Requirements:[/b] (What are the requirements for the ability?)
[b]Type:[/b] (What type of ability is it, manipulation, melee, ranged, elemental, etc.)
[b]Tier:[/b] (First or Second)
[b]Description:[/b] (What is your ability like, if it has a sealed and released state describe both, accurately describe its ability in detail)
[b]Techniques:[/b] (Any techniques related to your ability, up to four per tier)
[b]Stat Bonus:[/b] (What stat bonuses, if any, does your ability provide? First tier max at +20, second tier is 60-100)
[b]Status[/b]: (Is it Mastered or not? You must have learned all techniques related to your release to be considered mastered. Maximum of four.)
[b]Cost:[/b] 1st Tier: 8 + 2 per turn(No Maintenance cost when Mastered)
2nd Tier: 12 + 8 per turn(4 per turn when mastered. Activation cost jumps to 20 if activated without 1st Tier active.)

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 9:14 am

Bow; Quincy




Basic Bow

Bow Name
Requirements: Level 15. Quincy Cross. 50 Reiatsu, 30 Manipulation, 10 Zanjutsu, and 25 Race.
Type: (Long, Short, etc.)
Appearance: (Describe any unique appearance differences your bow may have, as this is the basic bow please try to keep them as close to normal bows as possible with mild personal twists.)
Arrow Type: (Describe the type of arrows your bow fires. Remember your arrows strength is based on your spirit stat.)
Stat Boost: (Quincy Stat Boost is always +15 Reiatsu and +5 Mobility)
Status: (Is it Mastered or not? Must be done via RP usually firing 100 or so arrows in training or through combat experience.)
Cost: 8 + 2 per turn(No Maintenance cost when Mastered)

Code:

[b]Bow Name[/b]
[b]Requirements[/b]: Level 15. Quincy Cross. 50 Reiatsu, 30 Manipulation, 10 Zanjutsu and 25 Race.
[b]Type:[/b] (Long, Short, etc.)
[b]Appearance:[/b] (Describe any unique appearance differences your bow may have, as this is the basic bow please try to keep them as close to normal bows as possible with mild personal twists.)
[b]Arrow Type:[/b] (Describe the type of arrows your bow fires. Remember your arrows strength is based on your spirit stat.)
[b]Stat Boost:[/b] +15 Reiatsu and +5 Mobility
[b]Status[/b]: (Is it Mastered or not? Must be done via RP usually firing 100 or so arrows in training or through combat experience.)
[b]Cost:[/b] 8 + 2 per turn(No Maintenance cost when Mastered)




Advanced Bow

Bow Name
Requirements: Level 35. Quincy Cross. 100 Reiatsu, 80 Manipulation, 30 Zanjutusu, and 60 Race.
Type: (Long, Short, etc.)
Appearance: (Describe any unique appearance differences your bow may have, as this is the advanced bow it may now be elaborate and doesn't necessarily have to be a bow as long as it behaves similarly to one.)
Bow Ability: (Describe any special ability the bow itself may hold. Just as the chance to be used as a different type of weapon or etc. May have up to two.)
Arrow/Ammo Type: (Describe the type of arrows your bow fires. Remember your arrows strength is based on your spirit stat.)
Arrow/Ammo Attribute/Ability: (Describe any special abilities or attributes your arrows/ammo may now have. Such as a piercing effect, elemental affinity. etc. May have up to two.)
Stat Boost: (Quincy Advanced Bow Stat boost is always +40 Reiatsu and +20 Mobility)
Status: (Is it Mastered or not? Must be done via RP usually firing 100 or so arrows in training or through combat experience.)
Cost: 12 + 8 per turn(4 per turn when mastered. Activation cost jumps to 20 if activated without Basic Bow active.)

Code:

[b]Bow Name[/b]
[b]Requirements[/b]: Level 35. Quincy Cross. 100 Reiatsu, 80 Manipulation, 30 Zanjutsu, and 60 Race.
[b]Type:[/b] (Long, Short, etc.)
[b]Appearance:[/b] (Describe any unique appearance differences your bow may have, as this is the advanced bow it may now be elaborate and doesn't necessarily have to be a bow as long as it behaves similarly to one.)
[b]Bow Ability:[/b] (Describe any special ability the bow itself may hold. Just as the chance to be used as a different type of weapon or etc. May have up to two.)
[b]Arrow/Ammo Type:[/b] (Describe the type of arrows your bow fires. Remember your arrows strength is based on your spirit stat.)
[b]Arrow/Ammo Attribute/Ability:[/b] (Describe any special abilities or attributes your arrows/ammo may now have. Such as a piercing effect, elemental affinity. etc. May have up to two.)
[b]Stat Boost:[/b] +40 Reiatsu and +20 Mobility
[b]Status[/b]: (Is it Mastered or not? Must be done via RP usually firing 100 or so arrows in training or through combat experience.)
[b]Cost:[/b] 12 + 8 per turn(4 per turn when mastered. Activation cost jumps to 20 if activated without Basic Bow active.)

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 9:15 am

Techniques


Translation • [Name]
Requirements: (What kind of requirements does your technique have?)
Classification: (What kind of technique is it, range, element, etc.)
Cost: (How much does it cost to use?)
Description: (Describe the ability in-depth)
Technique Power: (How much power does it have?)

Code:

[b]Translation • [Name][/b]
Requirements: (What kind of requirements does your technique have?)
Classification: (What kind of technique is it, range, element, etc.)
Cost: (How much does it cost to use?)
Description: (Describe the ability in-depth)
Technique Power: (How much power does it have?)




Techniques; Zanpakuto


Translation • [Name]
"Zanpakuto Name"
Classification: (What kind of technique is it, range, element, etc.)
Cost: (How much does it cost to use?)
Description: (Describe the ability in-depth)
Technique Power: (How much power does it have?)

Code:

[b]Translation • [Name][/b]
[i]"Zanpakuto Name"[/i]
Classification: (What kind of technique is it, range, element, etc.)
Cost: (How much does it cost to use?)
Description: (Describe the ability in-depth)
Technique Power: (How much power does it have?)




Techniques; Kido


Translation • [Name]
"Incantation"
Number: (What number is the Kido, from 1-100, 1 as weakest and 100 as strongest)
Classification: (Is it a Bakudo, Bakudo; Barrier, or Hadou?)
Cost: (Whats your Kido's cost?)
Description: (Describe the Kido, in depth)
Technique Power: (What is your Kido's power?)

Code:

[b]Translation • [Name][/b]
[i]"Incantation"[/i]
Number: (What number is the Kido, from 1-100, 1 as weakest and 100 as strongest)
Classification: (Is it a Bakudo, Bakudo; Barrier, or Hadou?)
Cost: (Whats your Kido's cost?)
Description: (Describe the Kido, in depth)
Technique Power: (What is your Kido's power?)

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 10:10 am

Item/Equipment

Item Name
Requirements: (What are the requirements for this item?)
Description: (Describe your item in detail)
Quantity: (How many of this item do you carry into battle?)

Code:

[b]Item Name[/b]
[b]Requirements:[/b] (What are the requirements for this item?)
[b]Description:[/b] (Describe your item in detail)
[b]Quantity:[/b] (How many of this item do you carry into battle?)

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 10:11 am

p5

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

Post by BPORAdmin Mon Jan 31, 2011 10:11 am

p6

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Creation Guide - Abilities and Techniques Empty Re: Creation Guide - Abilities and Techniques

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